Join Multiplayer matches with up to 26 players and showcase your strategic prowess on the battlefield! Plan wisely and lead your nation to victory! Mechanical warfare is slowly taking over while hordes of soldiers become mere bystanders when massive Titans collect their bloody harvest. Under the Iron Order, countless inventions and technological advancements lead to Mechs roaming the battlefields. The world is torn and a temporary armistice is giving all nations a chance to revise their strategy. Naval units are a nation's navy, they are critical in providing fire support from the sea and escorting land unit Transport Ships across the water.Welcome to Iron Order - the thrilling real-time strategy game set in an alternate timeline where World War 1 rages on! Engage in fierce battles for dominance as you harness the power of fantastical death machines. Additionally, Aircraft Transports will be categorized under this section as they are not intended for combat.Īircraft units are fairly self explanatory, they take to the sky in order to provide some sort of support from above where few units possess the ability to severely damage them, but they are not entirely invincible, and require an airbase to operate out of. Support units are not intended for frontline, instead hanging back and providing some sort of support, be it intelligence, anti-air, or indirect fire support. They widely vary in health and combat capability.Ĭombat units are units dedicated to frontline combat, typically possessing high health and damage. Note that all the units stats in this wiki are based on capitalists doctrine.Ĭonquer units are units which are able to capture new provinces and territory for your nation. There are five (5) categories of units in 1919: Conquer, Combat, Support, Aircraft, and Naval, each one playing an important role in any well-rounded army.
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